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Villainous Vikings Solo Rules

 

GOAL: Amass as many Valhalla Points as possible.

 

SETUP: As per 2-player, choosing a Captain for one player, your opponent, as “Dummy”. Place 5 cards in the journey pool. No more than 5 cards may exist in the journey pool for the rest of the game.

 

DUMMY TURN:

Roll 1d6. Let’s call the result of this die-roll “L”.

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Dummy will take the Lth journey card, from left to right, move his ship here, take the gold reward and Dummy turn ends. HOWEVER: if the player ship is already there, then a battle will ensue (see below) if the player decides to contest.

 

If the Lth journey card is an Asgard event then simply discard it and Dummy turn ends.

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If there is no Lth  journey card (e.g. rolling a 6 with only 5 cards in the journey card pool), then Dummy will regroup in the Northlands. Dummy will recover the leftmost damaged section of their ship.

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BATTLES:

Dummy will always contest a location.

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Dummy will sacrifice a location (with lowest VP value) as a shield if, and only if, it will prevent one of their ship sections getting damaged.

 

Dummy will sacrifice a location (with lowest VP value) as a sword if, and only if, doing so will take out an extra section of the player’s ship.

 

Roll the dice for Dummy, applying any Captain & Crew abilities as per normal.

 

Meanwhile, enjoy the film (ignore the rule about adding to the Journey Pool… this was a 1st edition rule, now removed).

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